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12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

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Session Description

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Unity at AES 2026

October 13-15, 2026

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Atlanta Marriott Marquis

265 Peachtree Center Ave NE, Atlanta, Georgia 30303


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Drive your digital transformation

Join us for dinner!

Join Unity at the Augmented Enterprise Summit in booth 130 to meet our team and expand the pilot-to-production pipeline across your teams.

WHEN

October 13 - 15, 2026

WHERE

COYA Barcelona

W Barcelona, Plaça de la Rosa dels Vents, 1, 1st floor, Ciutat Vella, 08039

Barcelona

15

Booth #130 

Augmented Enterprise Summit

JOIN US

1

Get hands on

Experience some of the amazing advances of Unity products at booth 130 for Unity demos and simulators, and partner demos.

2

Hear from us

Keynote (Main Stage)

Wednesday, Oct 14, 2026, 9:00 AM

 

Live Demo (Blue Track)

Wednesday, Oct 14, 2026, 2:25 PM



3

Expand your network

Make connections, spark dialogue, and share knowledge with other professionals and creators.

Speakers

Portrait
Sarah Lash

Keynote Speaker

SVP and GM, Industry

Unity

Portrait
Chris Mulberry

Live Demo Speaker

Senior Solutions Architect

Unity

Portrait
Katharine Gill

Live Demo Speaker

Senior Product Marketing Manager

Unity

Schedule At a glance

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

Check this space for agenda updates

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

October 14 | 9:00 AM

Opening Keynote

From 3D projects to 3D programs: the infrastructure behind repeatable 3D


Most industrial organizations have invested heavily in 3D but are still rebuilding it for every new use case. Assets get converted by hand, optimized for one target, then recreated when the next team needs them. The cost is not only duplicated effort; it is slower decisions and more launch risk, because the model someone is reviewing isn't the latest one. This keynote explores how companies can make the shift from one-off projects to repeatable programs, and looks at what changes when engineering data flows automatically into real-time applications. One governed source can feed design review, training, virtual commissioning, configurators, and service, and that same foundation helps ensure AI can safely improve your 3D programs.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

October 14 | 2:25 PM

Live Demo

Accelerating the Digital Thread with Unity Industry Solutions


Live showcase of how Unity Pipeline Automation, Asset Manager, and Version Control establish a governed digital thread for simulation-driven asset changeovers.

  10:00 AM

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Schedule(2 days/ 2 tracks)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

 Track 1/Day 1

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 am

Welcome and introductions

Joint welcome address by Unity Technologies and company.

Time

Session/Activity Name

Session Description

Speaker Name(s)

  10:00 AM

 Track 2/Day 2 

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:45 am

Networking break

Network with fellow Unity gamedevs and make key industry connections.


Time

Session/Activity Name

Session Description

Speaker Name

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

BREAKOUT SESSIONS

Business Track

1 pm

State of Gaming - A Unity Perspective 

Join Larry Hryb, Unity’s Community Director, for an updated look at the forces shaping the future of gaming. Building on last year’s insights, Larry will share fresh perspectives on emerging industry trends, evolving player expectations, and how developers can stay ahead of the curve. Get actionable strategies for navigating today’s fast-changing landscape, and end with a look at where we're headed next year.

Larry Hyrb, Unity

2 pm

Growth Unlocked: Player-First Monetization & Scalable UA for Studios of All Sizes

This session covers player-first monetization strategies that work across all mobile player types without compromising experience, then shows how to reinvest that revenue into targeted UA campaigns at scale. Using proprietary Unity data, you’ll get actionable ideas to build your growth loop – no matter your studio size.

Sandra Amir, Unity

3 pm

Thunder Lotus: 33 Immortals Game Balancing with Unity Analytics 

How do you create an analytics framework to support game balancing and gameplay decisions? Game designer Cem Ertekin talks about 33 Immortals' journey in using Unity Gaming Services analytics tools to create a robust framework that answers the correct questions, is aware of its limitations, and is easily maintainable. The talk will refer to real case studies and data from 33 Immortals (both pre- and post- Early Access) to provide examples.

Cem Ertekin, Thunder Lotus

Rambod Kermanizadeh, Unity

Tech Track 

1 pm

Graphics Optimization 

Join Mike Geig, Senior Manager, Advocacy and Community to dive into the powerful graphics optimizations and tools in Unity 6.

Mike Geig, Unity

2 pm

Boosting Your Game Performance with Unity 6 Profiling Tools 

Watch Ryan Warner, Senior Software Development Consultant, demonstrate the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. Learn how to optimize memory and capture and analyze allocations, assets, and duplicates with the Memory Profiler.

Ryan Warner, Unity

3 pm

Unity AI Demo

Discover the latest of Unity AI in the Engine. 

Mike Geig, Unity

Fireside Chat

1 pm

Budge Studios: Theater System- A Framework for Async Loading

Introduces the Budge Theatre System, a reusable framework for asynchronous loading in Unity. It addresses challenges faced by Budge Studios in supporting older devices and managing large game sizes, offering an MVC-based solution built with Addressables to reduce load times and memory pressure. The presentation delves into the system's concepts, development issues, and future plans.

Donovan Sotnikow & Ian Girard, Budge Studios 

2 pm

Hack'nStack + DOTS

Join Triple Boris As they showcase their innovative project, a performance-focused game built with Unity's cutting-edge tools. Discover how they utilized Unity’s Data-Oriented Technology Stack (DOTS) to achieve stable gameplay systems, even under heavy load, and optimized performance for the Nintendo Switch.
Alexandre Gareau, Triple Boris

3 pm

Nonprofit Partner Connections

Copyright © 2026 Unity Technologies
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Do Not Sell or Share My Personal Information
Unity Event Terms and Conditions

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here).
Other names or brands are trademarks of their respective owners.

SPEAKERS

Sandra Schneider

VP Strategic Partnerships,

Unity

Amir Shaked

SVP Revenue,

Unity

Moshi Blum

CMO,

Beach Bum

Noa Eckstein

Head Of Business Operations,

Luna from Unity

Yariv Sagih

VP Global Operations,

Luna from Unity

Jess Overton

Sr. Director of Sales and Partnerships,
Aura From Unity

Tianyu Hong

Software Engineer, Data Infrastructure team at Lyft

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